Update post · draft 2
Steam version
The market crowd, rebuilt
A player posted a clip of our market square: two hundred townsfolk, half of them walking through each other.
market-crowd-old-steering.mp4 · 0:11–0:17market-crowd-old-steering.pnge92f4a0We read the steering code, and we stopped laughing. Every townsperson was planning its own path and ignoring everyone else’s.
a9f6c32So we threw out per-agent pathfinding and rebuilt the crowd on a flow field: one map of directions the whole square shares.
a41c9e2flowfield-debug-overlay.mp4 · 0:04–0:16Why these: the commit that made the change, and the clip where the field is on screen.The result is a dramatically smoother, more immersive market, Same square, same two hundred. They walk around each other now, and the crowd costs 0.6 ms a frame instead of 4.1.
Also in 0.14
- Autosave no longer stalls on market day.d7c20ae
- Stall prices no longer overlap at 4K.f2a8c04
- The Linux build has its crowd shader back.b3d1f86
- The crowd’s murmur now rises with how busy the square is.44ab0e1
Review record
- GeneratedFri 14:12
- Changes requestedFri 14:40
- ApprovedFri 15:25
- Marked as postedFri 16:05



